Hi all, recently I have been looking at dropzone commander which is a game that i have glanced at in the past and even bought the starter set for but never done anything with this. I have been motivated by the pictures that have started to appear of the next wave of released coming out of Hawk wargames, so I'm going to start to actually build-up a force and play some games so I thought I'd start a series on this. This first post will give an overview the game world and the factions currently available.
The setting for the game is a "hard sci-fi" one, so theres no space wizards rather lots of cool future-tech. Its set in the year 2670 where mankind has colonies the stars initially with the help of an alien race called the shaltari, who showed them a set of earth-like habitable worlds and discovered on their own a set of more hostile world with large amounts of resources. The humans and shaltari fall out after it comes to light that the shaltari want to use humans in foot soldiers in their war against another shaltari faction.
Some time after this an alien device falls to Earth, a White Sphere made of unknown material that seems to defy measurement. This alien device disappear, seemingly liberating itself after being connected to the internet and broadcasts a warning that something is coming and that humanity should run. In the message a date and place are given where all those who wish to should meet it and on that date a large rag-tag fleet of ex-military and civilian vessels assembles to do what the White Sphere told them to. The military opposes them and after a destructive battle the military fleet is left battered and the others leave eventually forming the Post Human Republic (PHR). Two days later the Scourge, an advanced aggressive alein race, show up over humanity's best world and invade them shattering humanity's defences, though the majority are captured or killed, some people are able to flee to the frontier worlds and proceed to make sure they can't be followed. The survivors form a new government the United Colonies of Man (UCM) and rebuild and prepare for retribution.
The game picks up on the opening day of Mankind's reconquest letting you take any of the factions and fight to decide the fate of humanity's future.
Currently there are five playable factions, the UCM, the Scourge, the PHR, the Shaltari, and the Resistance.
The UCM are a faction that has no particular weaknesses with units to cover all bases without being to expensive but their units are never as effective as other faction's specialists. The area in which the UCM do excel is their fast moving aircraft, they have access to two different fast movers with one being a dedicated interceptor and the other a heavy bomber.
The Scourge are the primary antagonists in the Dropzone story and are a parasitic alien race that invade humanity's world in search of hosts. In game scourge are a very fast, short ranged, high powered army but they lack long ranged fire-power on a large scale and are in general quite lightly armoured.
The PHR are cyborg who descended from the humans who left before the Scourge invasion, in game they have lots of hard-hitting and heavily armoured units as well as lots of specialist units but they are also the slowest faction, going no where fast on the battlefield without using drop-ship relying on them more than any other faction to get around the battlefield.
Th Shaltari are an alien race who showed humanity the majority of its best world and are the most advanced race in the game. They employ anti-gravity tanks as well as massive war-walkers to dominate the battlefield. They are also the only faction not to use drop-ships per say, rather they use teleportation gates and this allows them to move across the battlefield in a unique manner going from one gate to another and therefore moving across the battlefield the fastest of all. On the battlefield their units are either fast with weak armour or slower with high armour but all have energy shields which give them usually a 5+ save against all damage, this movement capability and saves makes they a tricksy race with lots of movement shenanigans to pull.
The last faction, the human Resistance are a rag-tag bunch of survivors of the Scourge invasion who use a mix of old military equipment and converted civilian tech. They are the only faction that don't have passive countermeasures on all their vehicles and are often more fragile than the other races but these vehicles are cheap, very cheap so if you wanted to run a horde of vehicles then this is the faction for you. While their civilian technicals are cheap and flimsy, the old military tech is very survivable with high armour and good damage points. Resistance are also unique in that there are two sub-factions, allied and feral, where the allied are those that help the UCM and get special praetorians and archangels to add to the army while the feral are those that oppose and get berserker infantry and the barrel bombers.
I hope this overview is helpful, I may do more in-depth faction reviews as I play the game more and also as I play I'll do things like review the game mechanics and some tactics that I learn.
Some time after this an alien device falls to Earth, a White Sphere made of unknown material that seems to defy measurement. This alien device disappear, seemingly liberating itself after being connected to the internet and broadcasts a warning that something is coming and that humanity should run. In the message a date and place are given where all those who wish to should meet it and on that date a large rag-tag fleet of ex-military and civilian vessels assembles to do what the White Sphere told them to. The military opposes them and after a destructive battle the military fleet is left battered and the others leave eventually forming the Post Human Republic (PHR). Two days later the Scourge, an advanced aggressive alein race, show up over humanity's best world and invade them shattering humanity's defences, though the majority are captured or killed, some people are able to flee to the frontier worlds and proceed to make sure they can't be followed. The survivors form a new government the United Colonies of Man (UCM) and rebuild and prepare for retribution.
The game picks up on the opening day of Mankind's reconquest letting you take any of the factions and fight to decide the fate of humanity's future.
Currently there are five playable factions, the UCM, the Scourge, the PHR, the Shaltari, and the Resistance.
The UCM are a faction that has no particular weaknesses with units to cover all bases without being to expensive but their units are never as effective as other faction's specialists. The area in which the UCM do excel is their fast moving aircraft, they have access to two different fast movers with one being a dedicated interceptor and the other a heavy bomber.
The Scourge are the primary antagonists in the Dropzone story and are a parasitic alien race that invade humanity's world in search of hosts. In game scourge are a very fast, short ranged, high powered army but they lack long ranged fire-power on a large scale and are in general quite lightly armoured.
The PHR are cyborg who descended from the humans who left before the Scourge invasion, in game they have lots of hard-hitting and heavily armoured units as well as lots of specialist units but they are also the slowest faction, going no where fast on the battlefield without using drop-ship relying on them more than any other faction to get around the battlefield.
Th Shaltari are an alien race who showed humanity the majority of its best world and are the most advanced race in the game. They employ anti-gravity tanks as well as massive war-walkers to dominate the battlefield. They are also the only faction not to use drop-ships per say, rather they use teleportation gates and this allows them to move across the battlefield in a unique manner going from one gate to another and therefore moving across the battlefield the fastest of all. On the battlefield their units are either fast with weak armour or slower with high armour but all have energy shields which give them usually a 5+ save against all damage, this movement capability and saves makes they a tricksy race with lots of movement shenanigans to pull.
The last faction, the human Resistance are a rag-tag bunch of survivors of the Scourge invasion who use a mix of old military equipment and converted civilian tech. They are the only faction that don't have passive countermeasures on all their vehicles and are often more fragile than the other races but these vehicles are cheap, very cheap so if you wanted to run a horde of vehicles then this is the faction for you. While their civilian technicals are cheap and flimsy, the old military tech is very survivable with high armour and good damage points. Resistance are also unique in that there are two sub-factions, allied and feral, where the allied are those that help the UCM and get special praetorians and archangels to add to the army while the feral are those that oppose and get berserker infantry and the barrel bombers.
I hope this overview is helpful, I may do more in-depth faction reviews as I play the game more and also as I play I'll do things like review the game mechanics and some tactics that I learn.
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